Monday, December 17, 2018
'Malaysia Traditional Games\r'
'INTRODUCTION Multi-racial society in Malaysia has a wide variety of cultural grasped from reverse gear roots. Culture was consolidated into a unique subtlety be baffle al near e very(prenominal) descent has custom constituteing their various(prenominal) cultures. These include the a connatural(p)s cooperate economic activities, where the bond is beef up and Forge Closer with brio events and reposetain ment. M every(prenominal) plump fors were con established be pull in of much(prenominal) customs. Traditional naughtys brace been capable to form a part of life experienced by the ancestors communities respectively.Important foundation that guarantees the continuity of tralatitious p quid of lands in the historical is uniformity way our ancestors lived. Even since I was littler they familiarize themselves with this call forth. Some of these bouncings atomic number 18 straight away(predicate) non act up cardinald yet and is only if cognize by the p atomic nu mber 18nts and grandp argonnts. nevertheless unperturbed there argon whatsoever children meeting it today. Some of the feistys, including primp, kite, selambut, sepak raga, tops, kabaddi, mahjong, etc.. CONGKAK The wordàcongkakàis believed to commence from oldàMalayàââ¬Å"congakââ¬Â, meaning ââ¬Å"mental weighingââ¬Â.The oldestàmancalaàmealy boards were found in a washed-up fort of Roman Egypt and date certify to the quartetteth vitamin C AD by our PersatuanàNational geographic . aft(prenominal) that, the plunk for was comparablely introduced to S come outheast Asia by Indian or Arab traders in the 15th century withmerchants via Malacca , an Coperni give the gate trading post at that eon Congkak has artless rules that every pull finished(p passingicate)ow the boards to befuddle divergent numbers of tidy sums. Congkak boards be often made of teak or mahogany wood . Norm wholey Congkak has devil rows of vii circular holes and d evil large holes at two ends seduced ââ¬Å" Home ââ¬Å" . How to play?The plump for begins with seven zippy tack ons (marbles or seeds) in severally hole except ââ¬Å" berthsââ¬Â which remain empty. Congkak aims two musicians . separately impostor controls the seven holes on his side and induces the ââ¬Å" folkââ¬Â to his remaining. The finale is to accumulate as many musical compo mountions in your own ââ¬Å" signââ¬Â. On a turn, a sham sequesters all pieces from one of the seven holes on his side. He then distributes them clockwise — one in to distributively one hole to the left of this hole — . This process skips an antonyms ââ¬Å"homeââ¬Â but non a imposters own ââ¬Å"homeââ¬Â. The gimpy ends when no pieces argon left in any hole on both sides of the board.The pseudos now count the number of pieces in their own ââ¬Å"homeââ¬Â and see who has won. Director Ahmad Idham produced beforehand 1 exposure nameàfilem Cong kakàat the year 2008 . If you wish to visit more most Congkak , smoke refer to this movie. WAU this instant we ar moving to the next part, namely ââ¬Å"Wauââ¬Â. For your everyday knowledge, Wau is actually farmerââ¬â¢s friend. Normally, farmers use it to patch up a flying sc atomic number 18crow in parade to fend off birds from paddy fields. To prevent from over- utilize chemical substance substances to control the productivity of paddy, this may be an springful method to avoid harvested paddy from falling dupe to the winged creatures.Somebody said that the sound made by Wau is an excellent lullaby for the farmerââ¬â¢s children. This is because the dividing line helps restless kids catch forty winks small-arm the farmers could go about their tasks uninterrupted History of Wau Bulan shows that it is the brainchild of the Sri Wijaya empire, stand for Dewa Mudaââ¬â¢s effort to reunify the empire. The young prince utilise the Wau as a endvas to map out t he conquered districts using fine patterns and flowers. Before he went to war, Dewa Muda would weigh in a hollow out to gain some spiritual insights. He then exist the cave with a basic structure of Wau Bulan before he going off to war.After his return from a battle, the excogitate kept on ââ¬Ëgrowingââ¬â¢, symbolizing the strength of his empire; much to the pride and delight of his tidy sum. As a result, Wau Bulan could then said to derive its name from its tail which resembles that of a crescent, from the medium of transportation for Dewa Muda to approach to the heavens. Below ar the steps for creating Wau your own. First of all, the branch line of Wau is measured into 3 parts, then making the geological period of separation. Wau wing section give tie world-class. e pertinaciousation that is trussed will in any case be tied at the marked point of wau spine. thus, bind at the top and bottom of the tail spine and knead sure that the balance in both sides. After that, attach the end of the tail for both left and right to the wing. For the waist of the Wau, get hold of 2 equipage roachs from the bamboo stick to form a circle as shown in Wau Bulan picture above. Lastly, make the head Wau with rear half of the head with Wau wing with 2-inch distance from the spine. SEPAK BULU AYAM (CHAPTEH) The chapteh is one of the Asiatic games. Before the ââ¬Å"chaptehââ¬Â have approached to Malaysia , actually the sepak bulu ayam game already appe bed in the 5th century BC in china.The earliest acknowledgement to a game of kicking a feathered object dates back to the 5th century BC in china . At that time, the chapteh is utilize to train military men and later know as Ti Jian Zu or ââ¬Âkick little shuttlecockââ¬Â. For the shaolin monks in Henan, they sound the game to strengthen their martial skills. In Vietnam, the game is cognise as da cau, plot in Inthroughsia they called it as sepak kenchi. In the 2003 SEA Games held in Vietnam,àcaptehàwas a prevalent sport. Internationally, Featherball Associations in Europe, USA and Turkey in addition show how international the game has become.In Malaysia and Singapore, the game as well as known as chapteh . The game was most welcomed by the malay citizen in the Malaysia, and become one of their traditional games. After that, the chapteh was accepted by other races and as variants of the name of sepak bulu ayam included capteh, chaptek and chatek seem to appear in Malaysia. DESCRIPTION Chapteh harp of feathers attached to a rubber eraser or fictile sole. HOW TO PLAY The chapteh requires participants to reinforcement a weighted shuttlecock in the air, usually using their feet, or other parts of the body may be utilize, except for the fall outs.It keep be play individually or in a team. For individual, the long-lasting time you keep the chapteh in the air, the higher the worst you will get, the higher the chance to be champion. com assign in a group or team , a circle is drawn. The game is contend in the circle with the first gear assigned player attempting to keep theàcaptehàin the air until it falls to the grounds within the circle. Then the next team member continues the count epoch playing in the circle. This continues until all team members have taken a turn in the game.The winsome team is the one that scores the highest number of do kicks. BENEFITS The game can improve our hand-eye coordination. MAHJONG mahjong is a game that originated in China, commonly contend by four players. magic spell the single player cover matching game mahjong forbearance is familiar in the West, in Asia it is the four-player table fluctuation which holds predominance and has little in common with the patience version other than using the analogous tiles. similar to the Western card game rummy, mahjong is a game of skill, strategy and calculation and deals a definite degree of chance.The game is compete with a eagerness of 136 til es based on Chinese characters and symbols, although some regional variations use a contrasting number of tiles. In most variations, each player begins by receiving long dozen tiles. In turn players draw and discard tiles until they ended a legal hand using the ordinal drawn tile to form four groups (melds) and a pair (head). there are fairly touchstone rules about how a piece is drawn, stolen from a nonher player and thus melded, the use of simples (numbered tiles) and honours (winds and dragons), the kinds of melds, and the order of dealings and play.However there are many regional variations in the rules; in addition, the scoring system and the minimum hand necessary to win varies significantly based on the local rules being used. THE MAHJONG SET A set of mahjong tiles usually has at least(prenominal) 136 tiles (most commonly 144). Mahjong tiles are split into these categories: suits, honor, and flowers. distributively rectangular shaped tile is about 1 ? inch x 1 inch x ? inch. The thick layer, the layer made of w pisse operating system or plastic is ? inch of the tileââ¬â¢s height, while the thin layer, the layer made of parody onyx, is ? inch of the tileââ¬â¢s height.Each tile weighs about ? ounce and has a smooth texture, much resembling the smoothness of marble. This can be attributed to the fact that all sides of each tile, including the edges, are polished to the point where no roughness exists. This is usually the work of machines which have the message to obtain complete smoothness. The face of each tile (length 1 ? inch x width 1 inch) is mold with several(predicate) letters or symbols. ascribable to the complexity of some of the characters and symbols, the designs are hand carved and filled in with paints of various colors. The tiles can be divided into 4 groups of 34 tiles each.Within each group, the tiles are divided among the five suits or series. Each of the 4 groups are identical. In other words, there are four tiles of each design (4 x 34=136). The remaining 8 tiles are flowers. Suits There are three divergent suits numbered 1 to 9, which are called simple tiles. They are bamboo, characters, and circles. Suit| 1| 2| 3| 4| 5| 6| 7| 8| 9| Bamboos| | | | | | | | | | Characters| | | | | | | | | | Circles| | | | | | | | | | Honors There are two unalike honor suits: the winds and the dragons. The winds are east, south, west and north, and the dragons are red middle, prosperity and White board.They have no numeral sequence and there are four tiles of each honor (e. g. four Red middle tiles). subsidy Tiles There are only eight tiles: four flowers and four seasons. WindsEast,South,West,North| DragonsRed middle,Prosperity,WhiteBoard| FlowersPlum,Orchid,Chrysathemun,Bamboo| SeasonsSpring,Summer,Autumn,Winter | CHINESE YO-YO The Chinese yo-yo is a act from China consisting of two equally-sized discs connected with a long axle. The Chinese yo-yo is kept go nigh on a string tied to two sticks at its end s. Each stick is held in one hand.In innovational times, it is used as a childrens toy and as a work outance tool in juggling and sometimes in Chinese ethnic terpsichore. It is possible to perform a large variety of tricks with the Chinese yo-yo which can be as easy as throwing the yo-yo up into the air or tossing it around the users back. It was found during the Ming dynasty; roughly 1386-1644. Design Chinese yo-yos were traditionally made of bamboo, which was very easy to break and not convenient for complex tricks. Modern models, however, are now made of plastic for added durability. The sticks used with the yo-yo ontinue to be made of wood. Some Chinese yo-yos have grooves inset in the rim of the discs; these grooves cause them to make a whistling sound when spinning at high speeds. The sound allows the performer to dullard his speed and ad scantily the yo-yo accordingly. vs The Chinese yo-yo has been adapted in western countries as the diabolo. The Chinese yo-yo differs fro m the diabolo in two primary ways. First, the axle of the Chinese yo-yo is much longer than that of the diabolo. Also, the Chinese yo-yo has wheel-shaped discs, whereas the diabolo consists of two bell-shapes.The Chinese yoyo is as well typically fountainhead-grooved and made of hard plastic, while diabolos are not grooved and usually made of a immutable rubber material. How to play If you are right handed, take on the instructions precisely. If you are left handed, reverse the dominance of the instructions. 1. Place the yo-yo trim down on the ground directly in front of you. Put the string under(a) the axle (the metal bit). 2. Roll the yo-yo over to your right foot, and let it stop. Then roll it over to the left or in force(p) back and forth, and lift the sticks into the air when it reaches the foot.This gives the yo-yo sign rotational momentum that stabilizes it when you lift it into the air. 3. Before it wampum spinning, move the right stick up and down in a ââ¬Å"hitt ingââ¬Â motion. strain to reckon cutting a carrot with a kitchen knife. Try to keep this up as long as possible without the yo-yo falling off. 4. The yo-yo will naturally rock n roll away from or toward you. Do not travail; this is easily controlled. If the yo-yo is tilting toward you, move your right hand forward. If it is tilting away from you, move your right hand back. Do this while continuing to move the right stick up and down.This works by pushing against the top of the yo-yo with the string. 5. The yo-yo naturally tends to unbalance until you learn to keep it at self-consistent high speeds. Until then, you can rectify the balance of the yo-yo by moving the right stick it the opposite agency yo-yo is leaning, like if its leaning forward, bring the stick backwards. 6. When you can keep the yo-yo level and with reasonable speed, try larn to throw and catch it. This is done by only if pulling the two hand sticks apart rapidly, cause the yo-yo to fly up. To catch, si mply position the string underneath he axle of the yo-yo. XIANGQI(CHINESE CHESS) Chinese deceiver called as Xiangqi or Xiangqi in Chinese, itââ¬â¢s categorised under evasive action and strategy game with only two players on each game. Besides, itââ¬â¢s one of the famous games among Chinese communities and played by adult as well as children. Actually, xiangqi has the meaning of ââ¬ËElephant Gameââ¬â¢, which Xiang refers to ââ¬ËElephantââ¬â¢ while Qi refers to ââ¬ËGameââ¬â¢. The game regard as a war mingled with two armies, Chu and Han, with the aims of capturing the resistanceââ¬â¢s king, the player considered wins the game after boffoly captured the enemyââ¬â¢s general.There is a river separate the two opposite sides that called as Chu River and Han Jie, meaning Han Border, which is a reference to the Chu-Han war. Xiangqi normally played on a board that consist of 10 lines long by 9 lines wide, the pieces are placed on the intersections of the lin e which to a fault known as points. There are total of 32 pieces on the board with 16 pieces on each side. Normally, the pieces are designed with red and black influence while each piece labelled with different character. Piece| Point| | Advisor| | Cannon| | transport| | Elephant| | General| | Horse| | Soldier|Differences characters have different kind of movement on the board, player are not allowed to move the pieces to a point that already occupied by another piece of the kindred army or stack on it. But players are allowed to capture enemyââ¬â¢s piece by locomote to the point occupied and remove the opponentââ¬â¢s piece from the board, the opponent piece is considered as being ââ¬Ëkilledââ¬â¢. The general is said to be ââ¬Å"in checkââ¬Â when the general is in danger daub of being captured by the enemy player on his next move. At the same time, the player whoââ¬â¢s going to capture the general should prefigure the check immediately in order to take to task the opponent side.If the generals player can make no move to prevent the enemy from capture the king, the situation is called as ââ¬Å"checkmateââ¬Â and the game is end. Xiang Qi origins from Asia but there are a lot of leagues and golf club all around the world. For example, there are coupled queen regnantdom Chinese bearded darnel Association in Britain and Malaysia Chinese Chess Association in Malaysia. Today, xiangqi develop rapidly and now everyone can plays xiangqi game through with(predicate) online or even install the game in the com jeller. KABADDI Kabaddi in India is counted among the most common and widely played traditional sports.Kabaddi originated in the Indian state of Tamil Nadu, almost 4000 years ago. According to a legend, this game came into humanity, when a boy hit another boy for this candy. The boy who was hit chased the boy who hit him, and hit him back and ran away. Kabaddi also known as the ââ¬Å"Game of the Massesââ¬Â is the game, one p erson play against seven people which requires both skill and power on behalf of the players, and it also combines the characteristics of wrestling and rugby. LEGENDS ATTACHED TO KABADDI Kabaddi is a earlier simple and inexpensive game, and it does not require a massive playing area, or any expensive equipment.There are some old-fashioned scripts that refers to the existence of kabaddi in India. In Mahabharata, Arjuna had a unique genius in the game of kabaddi, as he was able to go inside the wall of enemies, destroy them all and come back unscathed. According to the Buddhist literature, Gautam Buddha used to play Kabaddi for recreation. Morever, the game earned a lot of popularity in the Sourthen part of Asia. ORIGIN OF KABADDI Kabaddi is probably the only game of offence and defence in which antiaircraft gun is an individual attempt. The word ââ¬ËKabaddiââ¬â¢ may have originated from the Tamil words kai (hand) and pidi (catch).MODERN DAY KABADDI The standard rules and re gulations for Kabaddi were also theorise in 1918; however, the rules were brought out in print in the year 1932. The Amateur Kabaddi Federation came into existence in the year, in 1972. This body was formed with a ingest to popularize the game in the neighbouring countries and also to tog out regular National Level tournaments. India was also submissive in including Kabaddi in the main disciplines of the XI Asian Games held at Beijing, China in 1990. This was a major(ip) landmark in the history of kabaddi in India, as India won the Gold Medal in this championship.India also won the Gold Medals in the succending Asian Games held in 1994 at Hiroshima, Japan and in the Asian Games held in 1998 at Bangkok in Thailand. India played an important theatrical utilization in introducing the game of kabaddi to the African countries, while hosting a demonstration sport in the Afro- Asian games, in 2002. India also successfully took part in the first earth Kabaddi Championship held at Ham ilton, Ontario, Canada. Kabaddi in india touched another milestone in 2004, when India hosted the first ever Kabaddi World Cup, in Mumbai.India became the winner of the World Cup, as well. India has produced a number of talented Kabaddi players, so far, who have earned international recognition. CHATURANGA ââ¬Å"Chaturanga ââ¬Å" is one ot the oldest brain in the game world, played in ancient India. The game considered to be the ancestor of moderm day swindle and the kings and princes of ancient India. The Sanskrit word ââ¬Å"Chaturangaââ¬Â means ââ¬Å"having four limbs or partsââ¬Â and it was also used describe the Indian army of Vedic times, where a platoon had four region like elephants,chariots, cavalry,and infantry.The board of chaturanga ââ¬Å"Ashtapadaââ¬Â (eight â⬠unanimous)ââ¬Â. Chaturanga was played during Gupta period. The game is presumed to be the common ances of the games of Chess,Shogi, and Makruk and it is related to Xiangqi and Janggi, as wel l. Banabhattaââ¬â¢ Harsha Charitha (c. 625)contains the earliest reference to the name ââ¬Å"Chaturangaââ¬Â . the game developed in Gupta India around the 6th century and 7th century, it was adopted as Shatianj in Sassanid Persia. Rhere are evidences like Sanskrit document, ââ¬Å"Vasavadattaââ¬Â from Subhandu that suggests Chaturanga as the ancestors of modern Chess.The pieces of Chaturanga had a lot of similarity with that of modern Chess. The pieces of Chauiranga were called as Raja(King), Mantri(Counsellor,ancestors of the Ferz), Gaja (Elephant,also named as Fil,later,Asva(Horse),Ratha(Chariot later called gyp) , and Pedati (Infantry of Pawns) . HOW TO PLAY The rules of moving the pieces in Chaturanga were also quite similar to that of modern Chess. The King was allowed to move as usual, but it had additional power. It could make Knight ââ¬move during the game, provided that it hasnââ¬â¢t been checked before it makes the knight move.There were no rule of castling in Chaturanga. The Counsellor in Chaturanga, was allowed to move one square diagonally and the Elephants used to move two squares diagonally. However, the Elephants was allowed to ascend the intervening square. In Chaturanga,the rules of moving the Knight were the same as a usual Knight and the Rook or Chariot also moved like usual Rook. Though,the Pawns or soldiers in Chaturanga also moved like a usual pawn ,they were not allowed to make the double steps on it first move, like modern Chess.Acoording to the rules of Chatruranga, the Pawns could be promoted only when they arrived at the last rank of the board. However, promotions was available only to the font of pieces that was on the promotion-square in the opening setup. The main quarry of a plyer in Chaturanga was to mate the opponentââ¬â¢s King . The player talemates its opponent was say as the loser in Chaturanga. However, apart from the deceitful version of Chaturanga that has been discussed so far there was also anot her version named Chaturaji, having four hands.There is game depict in the Indian epic, Mahabarata that had similarity with that of Chaturaji. KHO KHO Kho â⬠Kho is one of the most popular traditional sports in india. This games is an immense test of the participantsââ¬â¢s physical fitness, strength, speed and stamina and it also requires a certain amount of ability on behalf of the participants. Additionally, many historians say that it is actually a change form of Run and Chase. It is played by a team consisting of 12 players, where only 9 players count on the arena.In Kho-Kho, the participants simply motivating to chase and catch their opponents in order to win the game. In the ancient time, the game of Kho- kho was played on ââ¬Ë raths ââ¬â¢ or chariots in Maharashtra and it was known as Rathera. The main aim of the participants in the game of Kho-Kho is to catch the opponent by pursuit and to chase, rather than just run. RULES OF KHO-KHO The rules for Kho Kho we re framed in the beginning of the twentieth century. According to the rules and regulation of Kho- Kho, each of the participating teams consists of 12players, though only 9players take the field for a contest.There are two innings in a match and an innings consists of chasing and course turns of 7minutes each. One player of the chasing team play the role of an active voice chaser and the remaining 8members of the team sit in their 8squares on the central lane, alternately liner the opposite direction. The active chaser stands at all of the posts and gets ready to begin the pursuit. It is mandatory for the members of the chasing team to put their opponent out by touching them with their palms and without committing a foul. The defenders try to play out the 7minutes, and the chaser keep on trying to dismiss them.There are 3ways through which a defender can be dismissed: * If an active chaser touches him with his palm without commiting a foul, * If the defender goes out of the limi ts on his own, or * If the defenders scratchs the limits the limit late. Usually, the defenders enter the limits, in batches of 3 and after the third and last defender of batch is out, the next batch has to enter the limits, before a Kho is given by the successful active chaser. The defenders are allowed to move on both sides of the central lane. However the active chaser does not have the permission to change the direction to which he is committed.He is also not allowed to cross the central lane. An active chaser can only change his position with a seated chaser, by touching him from croup by palm, and uttering the word kho loudly. A chase or attack is built up simultaneously through a series of Kho as the chase continues with a relay of chasers. There are an interval of 5minutes at the end of each of the innings and there is also a break of 2minutes in between the turns. Each of the sides alternates their positions between chasing and defending. There is no bar for the participa nts in the game of kho- Kho and people from all age can participate.The game can be played by men, women, and children of all ages and kho- Kho does not require a lot of equipments to play. The time limit for the game is not more than 37minutes. playing FIELD OF KHO- KHO The game of Kho- Kho require a rectangular playground that is evenly surfaced, with dimension of 29m by 16m. There are 2 rectangles at the end which comprises of 2 wooden poles. The central lane is 907. 50cm long and crosswise the small squares, lie 8 cross lanes which are 500cm long and 70cm wide. There are 2 posts at the end of central lane, which rise 120cm above the ground surface with a circumference of 30- 40cm.THE DIFFERENCES BETWEEN traditional GAMES AND MODERN GAME Game is a recreational activity whether for fun, leisure time or work. It can be done alone or in groups. Games usually have rules that must be followed by all . According to the playing terms and condition,there are some win and some lose, or draw. Games that involve physical activity are usually called sports. Games are held until now but there is a going away between the first game and the game played now. Previous games much(prenominal)(prenominal) as wau game, dragon dance or top game features art that epitomizes the sweetie and harmony of the people in Malaysia.These activities will normally be done in groups where they have similar interests. Each will share their energy, ideas, and time just to ensure that such activities can be implemented. While for the game now, usually computer games that does not symbolize anything and do not need to be done by a group of people and not to strengthen the bond between people like the game before. In addition, computer games will cause addiction among players. Players who are too addicted to the game will not care about their health, do not eat or sleep just to play the game.Those time games usually give different harmony with nature while nowadays games like computer games such as counter peach gives bad influence to boys. In turn this will contaminate the minds of the young people of this age. SUGGESTIONS TO PROMOTE tralatitious GAMES * Promotion through mass media and multimedia such as TV advertising, internet social website such as Facebook, Twitter and so on. * Organization of activities by NGO â⬠promotion via/through brochure,pamplets. * government roles â⬠ready state,national and international level competitions among community. provides good infrastructure â⬠such as, field,sports equipment. -organise awareness campaign â⬠gives opportunities to upgrade the players skills. -gives rewards to player-such as trophy, exchange money, giving honours such as ââ¬Å"Datoââ¬Â. * role of schooltime authority â⬠organise school level competitions among students. -actively involved in sports activities â⬠upgrade their skills from school level. -sports school â⬠give a lot of opportunities to many students who are expert an d specialized in sports skills. -provides more keen future to skilled players. traditional games as one of the co-curriculum activities in school. CONCLUSION Advances in applied science have made the loss of what was once very knightly heritage. But,do we aware of the fact that we inherited the traditional game? Sadly there are those among young people today do not recognize traditional games such as pride, kite flying, top-spinning, kite, kabaddi, yo-yo and so on. numerous benefits to be derived from traditional games such as can strengthen bonds among people, nourish the body by diaphoresis and can preserves the cultural heritage of ages.In addition, the state can promotes the game as one of the activities that need to be introduced to the tourists who comes to Malaysia. It will also be the pride of Malaysians. Unfortunately, Malaysian think about it they just call for the excitement and follow all the latest proficient changes which made them to forget the heritage that sh ould be hard-boiled well. Therefore, teenagers can follow and continue the game technology but at the same time still maintain and uphold ancestral heritage. REFERENCES * Lau, H. T. Chinese Chess. Tuttle Publishing, Boston, 1985. ISBN 0-8048-3508-X. Leventhal, Dennis A. The Chess of China. Taipei, Taiwan: Mei Ya, 1978. (out-of-print but can be partly downloaded) * Li, David H. First curriculum on Xiangqi: Chinese Chessà1. premier(a) Publishing, Bethesda, Maryland, 1996. ISBN 0-9637852-5-7. * Li, David H. The Genealogy of Chess. postmortem Publishing, Bethesda, Maryland, 1998. ISBN 0-9637852-2-2. * Li, David H. Xiangqi Syllabus on Cannon: Chinese Chessà2. Premier Publishing, Bethesda, Maryland, 1998. ISBN 0-9637852-7-3. * Li, David H. Xiangqi Syllabus on Elephant: Chinese Chessà3. Premier Publishing, Bethesda, Maryland, 2000.ISBN 0-9637852-0-6. * Li, David H. Xiangqi Syllabus on Pawn: Chinese Chessà4. Premier Publishing, Bethesda, Maryland, 2002. ISBN 0-9711690-1-2. * Li, David H. Xiangqi Syllabus on Horse: Chinese Chessà5. Premier Publishing, Bethesda, Maryland, 2004. ISBN 0-9711690-2-0. * Jupiter Infomedia Pvt. Ltd. Kabaddi. Retrieved 7/05/2012. fromàhttp://www. indianetzone. com/1/kabaddi. htm * Jupiter Infomedia Pvt. Ltd. Chaturanga. Retrieved 7/05/2012. fromàhttp://www. indianetzone. com/39/chaturanga_chess. htm * Wikipedia,Kho-Kho, Retrieved May 22,2012, fromàhttp://en. wikipedia. org/wiki/Kho_kho\r\n'
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